Planned for next version
- Client: Added “victory award” system
- Client: Added “units depot” system
- Client: New skirmish/campaign features
- Game: Fixed NFA Metal extractor tower
- Game: Fixed collision box of wreckage units object
- Game: Fixed collision box in Eridlon gate object
- Game: Added AND metal extractor
- Game: Added AND Chaos Machines defence tower
- Game: Added AND Artic defence tower
- Game: improved ingame AI:E323AI
- Game: single/multiplayer mission #1
- Game: single/multiplayer mission #2
Ver 100.5.12.12.8 (Early access version) – 04 November 2019
- Map: addes Battlefield quad [32×32]
- Map: updated Delta Siege Duo height & added some features
- Map: updated Delta Siege height & added some features
- Map: updated Throne height & added some features
- Map: updated Nuclear Winter height & added some features
- Map: updated Lava Island height
- Game: Added AND Rocket vehicle
- Game: Added AND Tesla vehicle
- Game: Added NFA Raven
- Game: Added EUF Path small
- Game: Added EUF Thorn Vehicle
- Game: Added EUF Aircraft Factory
- Game: Added EUF 1 lvl Vehicle Factory
- Game: Added EUF 2 lvl Vehicle Factory
- Game: Added EUF Bomb Vehicle
- Game: Added EUF Her Vehicle
- Game: Added EUF Long Vehicle
- Game: Added EUF RLD Vehicle
- Game: Fixed EUF Pilonax texture
- Game: Fixed EUF Bigfoot texture
- Game: Fixed EUF path shot’s visual effect
- Game: Fixed NFA Kickcommander nano effect
- Game: Fix bug: the AA cannons of ICU Sea Dragon ship now shoot
- Game: Fix bug: ICU Decade ship now shoot
- Game: Fix bug: ICU Missle ship now shoot
- Game: improved ingame player list, now with player’s country and rank
- Game: improved trees – Now they can fall when hit by a large unit
- Game: improved ingame AI:AAI
- Client: Improved skirmish page
- Client: Improved connection to host
- Client: Fix bug: only one client could connect to host. Now unlimited clients can connect to the host
- Server: Finally an alpha version of server is ready! Player can create and manage multiplayer war rooms
- WebServer: Upgraded to PHP7
Ver 100.4.11.10.6 (Early access version) – 13 May 2019
- Game: Defined weapons target (Anti-aircraft weapons, Anti-vehicle weapons, Anti-submarine weapons)
- Game: Added EUF Bigfoot
- Game: Added Quad-Tree Path-Finder System Option
- Game: Fix bug: Archer anti-air ship now shoot
- Client: Fix bug: Delta Siege map now start
- Client: Added options page
- Client: Improved the scoring system
- Client: Improved direct connections
- Client: Now players connected to host can select their color during skirmish customization
Ver 100.4.9.9.6 (Early access version) – 04 March 2019
- Client: Improved the code on the skirmish screen
- Game: single/multi player campaign under development
- Game: Modified airplane cruise altitude
- Game: Modified antiair turrets range
- Game: Modified metal amount in Campbell’s wreckage
- Game: Added Andronians Praetorian
- Game: Added Andronians Illuminator
- Game: Added Andronians Radar Tower
- Game: Added Andronians Fighter
- Game: Added Andronians Starcraft Cruiser
- Game: Added Andronians Tanko
- Game: Added EUF Fighter
- Game: Added EUF Aircraft plant
- Game: Added EUF Heavy trasporter
- Game: Added ICU 1st&2nd lvl Underwater Metal Extractors
- Game: Added ICU Furie
- Game: Added NFA Krogoth
- Game: Added NFA 1st&2nd lvl Underwater Metal Extractors
- Game: Fix bug: Solved some missing wreckage collisions volume
- Game: Fix bug: NFA Intimidator’s projectile effect missing
- Map: Added two variants of Port Island
Ver 100.4.8.8.5 (Early access version) – 23 January 2019
- Client: Improved the code on the skirmish screen
- Client: Fix bug: Terms conditions appear always at start after login
- Client: Fix bug: client can’t load the game from multiplayer room and connect to host
- Game: Fix bug: Correct ICU Kickstarter Commander build radius
- Game: Correct some units wreakage definitions
- Map: Orbital Station One reduced dimensions from 64×32 to 32×16 due Engine crash during gameplay (too big map)
- Map: Orbital Station One. Added normal maps/bump texture
- Map: Add new map: Lava Island
Ver 100.4.7.7.4 (Early access version) – 7 January 2019
- Client: Added “Score System”. Now players have levels & experience score. Win = 100 points. Lose = -50 Points
- Client: Fix bug: sometime the system is slow or don’t load correctly during check of players settings
- Game: Changed default feature max view distance
- Game: Converted units definition from .fbi to .lua
- Game: Fix bug: Update app doesn’t delete some old files and there are some conflicts (specially play on old maps)
- Game: Fix bug: -ICU- Decade doesn’t shoot
- Game: Fix bug: -ICU- Patroller haven’t wreckage
- Game: Fix bug: Can’t select Advanced Commanders (kickstarter user) by pressing ctrl+c
- Maps: Orbital Station One -> Fix bug: Units can walk on space -_-
- Maps: Orbital Station One -> Fix bug: map objects haven’t wreckage
ver 100.3.5.6.3 (Early access version) – 7 November 2018
- Client: Change AI name in Skirmish boxes
- Client: Change AI team number (at the moment all the slot are allied on team 0 as default. If you forget to set different team numbers during game setting , all the AI and players play in the same alliance, and the game end instantaneously)
- Client: When you start singleplayer skirmish one time, to start second time you must exit to menù and re-enter into skirmish page. now this bug is solved.
- Game: Added missing “Campbell” unit in ICU side
- Game: Added missing “Warhammer” unit in ICU side
- Game: Added some missing ships and submarines
- Maps: Port Island -> correct starting position of 6th player
- Maps: Throne -> overturned the map. Added normal maps/bump texture
- Maps: Orbital Station One -> new map released
ver 100.3.4.5.2 (Early access version) – 17 October 2018
- First WMRTS release